ICAM SENIOR EXHIBITION

SILIENCE

Retro 3d Platformer

By Jake Schueler
Games in the modern day are an intriguing beast that have come to be a product of the modern conveniences surrounding them. As with anything, some are good, some are bad. But the current market is showing many losses from larger publishers in the gaming industry. What is happening here you might ask? The mainstream is currently focusing quite a bit on the paid lootboxes and their correlations to gambling which is a more than relevant issue. However it’s undeniable that there’s other more fundamental and core problems with not only games themselves, but their development process in general in today’s day and age. Whether it be an onslaught of tutorials, a rushed game purposely released broken with the plan to be fixed by patches over time, or the overly simplistic gameplay of today among other issues, there is s quite a bit that is going on in the industry and a lot of it is decidedly distasteful. This project aims to explore that through the demonstration of current trends through the aesthetic of a once popular, but now dead trend in order to demonstrate the potential of older games and how building upon them with what we have learned since that time can lead to something a bit better.
20190520_160739 - Jake Schueler

About Jake Schueler

Jake hails from a military background and as such feel like more of a nomad than someone with with a solid hometown. Through it all, video games have probably been one of the bigger constants in his life as he”s traveled about. Super Mario 64 undoubtedly jumpstarted that for him and despite many telling him he’d likely lose his love of the magic in games as he learned about them, only to grow to appreciate them even more. While I’ve admittedly tinkered with ideas and small projects more than have actually released them, he’s made a fair number of mods and, more recently, some nice tools for a good few games, though he’s experienced and tweaked the internals of many more. If at all possible, his dream would be to one day work on a big game of my own and reciprocate a fraction of the enjoyment that so many companies and their many developers have gone on to give himself.

United States